LEADER-BOARD

The Big Break challenge has been designed to improve positional play and decision making.

In the Big Break Challenge one ‘Joker’ can be taken so the points from a poor round can be forfeited and the round retaken.

Rounds 1-3

Table Set Up – Form a pyramid of six reds below the pink spot as shown.

Break off by playing the cue-ball from the D to open the reds. Do NOT count any reds that are potted from the break off.

Round 1

The cue-ball can be positioned anywhere on the table (ball in hand) for each shot.

Award 1 point for each red potted.

Round 2

Up to four ball in hands can be taken.

Award 2 points for each red potted.

Round 3

Up to two ball in hands can be taken.

Award 5 points for each red potted.

Each round ends when a pot is missed or a foul is made!

Keep a running total of scores achieved.


Rounds 4 and 5

Table set up – Form a pyramid of the six colours below the pink spot as shown. Make sure to make the yellow the apex ball.

Break off by playing the cue-ball from the D to open the colours. Do NOT count any colours that are potted from the break off.

The colours must now be taken in order and each round ends when a pot is missed or a foul is made.

Round 4

Up to four ball in hands can be taken.

Award the normal colour values.

Round 5

Up to two ball in hands can be taken.

Award double points for each colour potted.

And points scored to the running total.


Rounds 6 and 7

Table set up – Form a pyramid of six reds below the pink spot then break open the reds from the D. Do NOT count any reds that are potted from the break off.

Now spot the colours. Below is an example of what the table could look like.


Attempt to clear the table. Each round ends when a pot is missed or a foul is made.

Round 6

Up to four ball in hands can be taken.

Award the normal values.

Round 7

Up to two ball in hands can be taken.

Award double points for each ball potted.


RECORD TOTAL SCORE ACHIEVED.